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When you firts saw Halo, were you blinded by its majesty? Whether for its characters, ist art style, the soundtrack, or the story and fiction told within our infinite space, hours of our lives invested in a saga so beautiful that although we are alone in the howling darkness it illuminates us with its great humanity in their stories. How many of us have not lost a Cortana in our lives?
A saga that has left a small but very deep mark on the gaming world 2001 - 2021 - And beyond…
scattered-thoughts-and-ink-drops:
“I can tell you a whole story with just five words.”
‘Why would you do this?’
“I will always be here,”
“I was never your enemy”
“She attended the funeral alone.”
“He wouldn’t hurt them anymore.”
“I thought I knew you.”
“I’m not here to fight.”
“I know why you’re here.”
“There’s nobody left but you.”
“Of course we’re all dead.”
“Only one gets to leave.”
“I have always loved you.”
“Go to the next page”
“I have destroyed the government”
“Now, he’ll know true pain”
“You never were a friend.”
“I can never love again.”
“The light has destroyed them.”
“You just got rick rolled.”
“I knew this would happen.”
“Phone fell in fucking river”
“now you see the rain”
“i want to go home”
“You’re on my side… right?”
“Please…you don’t mean that.”
“Tree? I am no tree!”
“Yes, I slept in today.”
(via yetanotherpromptsblog)
July Prompts 🪴
Word prompts to use for doodling or writing
- summer kiss
- cocktail
- pineapple
- vacation
- camera
- message in a bottle
- lemonade stand
- summer dress
- beach
- road trip
- football game
- airy
- lifeguard
- childhood
- ice tea
- sun screen
- treasure hunt
- pool party
- fireflies
- concert
- succulents
- pink skies
- underwater
- bubbles
- flower field
- hurricane
- cherries
- dancing in the rain
- sun burn
- rooftop
- camping
June Prompts 🌼
Word prompts to use for doodling or writing
- fairytale
- garden hose
- fruit stand
- radio
- block party
- tattoo
- ice cream
- postcard
- festival
- skating
- barefoot
- night walks
- pride
- fries
- stream
- flower crown
- outdoors
- cocktail umbrellas
- playing cards
- sailboat
- karaoke
- dandelions
- buttons
- pearls
- midsummer
- universe
- neon sign
- dragonfly
- birch tree
- peaches
Story Structures for your Next WIP
hello, hello. this post will be mostly for my notes. this is something I need in to be reminded of for my business, but it can also be very useful and beneficial for you guys as well.
everything in life has structure and storytelling is no different, so let’s dive right in :)
First off let’s just review what a story structure is :
- a story is the backbone of the story, the skeleton if you will. It hold the entire story together.
- the structure in which you choose your story will effectively determine how you create drama and depending on the structure you choose it should help you align your story and sequence it with the conflict, climax, and resolution.
1. Freytag’s Pyramid
- this first story structure i will be talking about was named after 19th century German novelist and playwright.
- it is a five point structure that is based off classical Greek tragedies such as Sophocles, Aeschylus and Euripedes.
- Freytag’s Pyramid structure consists of:
- Introduction: the status quo has been established and an inciting incident occurs.
- Rise or rising action: the protagonist will search and try to achieve their goal, heightening the stakes,
- Climax: the protagonist can no longer go back, the point of no return if you will.
- Return or fall: after the climax of the story, tension builds and the story inevitably heads towards…
- Catastrophe: the main character has reached their lowest point and their greatest fears have come into fruition.
- this structure is used less and less nowadays in modern storytelling mainly due to readers lack of appetite for tragic narratives.
2. The Hero’s Journey
- the hero’s journey is a very well known and popular form of storytelling.
- it is very popular in modern stories such as Star Wars, and movies in the MCU.
- although the hero’s journey was inspired by Joseph Campbell’s concept, a Disney executive Christopher Vogler has created a simplified version:
- The Ordinary World: The hero’s everyday routine and life is established.
- The Call of Adventure: the inciting incident.
- Refusal of the Call: the hero / protagonist is hesitant or reluctant to take on the challenges.
- Meeting the Mentor: the hero meets someone who will help them and prepare them for the dangers ahead.
- Crossing the First Threshold: first steps out of the comfort zone are taken.
- Tests, Allie, Enemies: new challenges occur, and maybe new friends or enemies.
- Approach to the Inmost Cave: hero approaches goal.
- The Ordeal: the hero faces their biggest challenge.
- Reward (Seizing the Sword): the hero manages to get ahold of what they were after.
- The Road Back: they realize that their goal was not the final hurdle, but may have actually caused a bigger problem than before.
- Resurrection: a final challenge, testing them on everything they’ve learned.
- Return with the Elixir: after succeeding they return to their old life.
- the hero’s journey can be applied to any genre of fiction.
3. Three Act Structure:
- this structure splits the story into the ‘beginning, middle and end’ but with in-depth components for each act.
Act 1: Setup:
- exposition: the status quo or the ordinary life is established.
- inciting incident: an event sets the whole story into motion.
- plot point one: the main character decided to take on the challenge head on and she crosses the threshold and the story is now progressing forward.
Act 2: Confrontation:
- rising action: the stakes are clearer and the hero has started to become familiar with the new world and begins to encounter enemies, allies and tests.
- midpoint: an event that derails the protagonists mission.
- plot point two: the hero is tested and fails, and begins to doubt themselves.
Act 3: Resolution:
- pre-climax: the hero must chose between acting or failing.
- climax: they fights against the antagonist or danger one last time, but will they succeed?
- Denouement: loose ends are tied up and the reader discovers the consequences of the climax, and return to ordinary life.
4. Dan Harmon’s Story Circle
- it surprised me to know the creator of Rick and Morty had their own variation of Campbell’s hero’s journey.
- the benefit of Harmon’s approach is that is focuses on the main character’s arc.
- it makes sense that he has such a successful structure, after all the show has multiple seasons, five or six seasons? i don’t know not a fan of the show.
- the character is in their comfort zone: also known as the status quo or ordinary life.
- they want something: this is a longing and it can be brought forth by an inciting incident.
- the character enters and unfamiliar situation: they must take action and do something new to pursue what they want.
- adapt to it: of course there are challenges, there is struggle and begin to succeed.
- they get what they want: often a false victory.
- a heavy price is paid: a realization of what they wanted isn’t what they needed.
- back to the good old ways: they return to their familiar situation yet with a new truth.
- having changed: was it for the better or worse?
- i might actually make a operate post going more in depth about dan harmon’s story circle.
5. Fichtean Curve:
- the fichtean curve places the main character in a series of obstacles in order to achieve their goal.
- this structure encourages writers to write a story packed with tension and mini-crises to keep the reader engaged.
- The Rising Action
- the story must start with an inciting indecent.
- then a series of crisis arise.
- there are often four crises.
2. The Climax:
3. Falling Action
- this type of story telling structure goes very well with flash-back structured story as well as in theatre.
6. Save the Cat Beat Sheet:
- this is another variation of a three act structure created by screenwriter Blake Snyder, and is praised widely by champion storytellers.
- Structure for Save the Cat is as follows: (the numbers in the brackets are for the number of pages required, assuming you’re writing a 110 page screenplay)
- Opening Image [1]: The first shot of the film. If you’re starting a novel, this would be an opening paragraph or scene that sucks readers into the world of your story.
- Set-up [1-10]. Establishing the ‘ordinary world’ of your protagonist. What does he want? What is he missing out on?
- Theme Stated [5]. During the setup, hint at what your story is really about — the truth that your protagonist will discover by the end.
- Catalyst [12]. The inciting incident!
- Debate [12-25]. The hero refuses the call to adventure. He tries to avoid the conflict before they are forced into action.
- Break into Two [25]. The protagonist makes an active choice and the journey begins in earnest.
- B Story [30]. A subplot kicks in. Often romantic in nature, the protagonist’s subplot should serve to highlight the theme.
- The Promise of the Premise [30-55]. Often called the ‘fun and games’ stage, this is usually a highly entertaining section where the writer delivers the goods. If you promised an exciting detective story, we’d see the detective in action. If you promised a goofy story of people falling in love, let’s go on some charmingly awkward dates.
- Midpoint [55]. A plot twist occurs that ups the stakes and makes the hero’s goal harder to achieve — or makes them focus on a new, more important goal.
- Bad Guys Close In [55-75]. The tension ratchets up. The hero’s obstacles become greater, his plan falls apart, and he is on the back foot.
- All is Lost [75]. The hero hits rock bottom. He loses everything he’s gained so far, and things are looking bleak. The hero is overpowered by the villain; a mentor dies; our lovebirds have an argument and break up.
- Dark Night of the Soul [75-85-ish]. Having just lost everything, the hero shambles around the city in a minor-key musical montage before discovering some “new information” that reveals exactly what he needs to do if he wants to take another crack at success. (This new information is often delivered through the B-Story)
- Break into Three [85]. Armed with this new information, our protagonist decides to try once more!
- Finale [85-110]. The hero confronts the antagonist or whatever the source of the primary conflict is. The truth that eluded him at the start of the story (established in step three and accentuated by the B Story) is now clear, allowing him to resolve their story.
- Final Image [110]. A final moment or scene that crystallizes how the character has changed. It’s a reflection, in some way, of the opening image.
(all information regarding the save the cat beat sheet was copy and pasted directly from reedsy!)
7. Seven Point Story Structure:
- this structure encourages writers to start with the at the end, with the resolution, and work their way back to the starting point.
- this structure is about dramatic changes from beginning to end
- The Hook. Draw readers in by explaining the protagonist’s current situation. Their state of being at the beginning of the novel should be in direct contrast to what it will be at the end of the novel.
- Plot Point 1. Whether it’s a person, an idea, an inciting incident, or something else — there should be a “Call to Adventure” of sorts that sets the narrative and character development in motion.
- Pinch Point 1. Things can’t be all sunshine and roses for your protagonist. Something should go wrong here that applies pressure to the main character, forcing them to step up and solve the problem.
- Midpoint. A “Turning Point” wherein the main character changes from a passive force to an active force in the story. Whatever the narrative’s main conflict is, the protagonist decides to start meeting it head-on.
- Pinch Point 2. The second pinch point involves another blow to the protagonist — things go even more awry than they did during the first pinch point. This might involve the passing of a mentor, the failure of a plan, the reveal of a traitor, etc.
- Plot Point 2. After the calamity of Pinch Point 2, the protagonist learns that they’ve actually had the key to solving the conflict the whole time.
- Resolution. The story’s primary conflict is resolved — and the character goes through the final bit of development necessary to transform them from who they were at the start of the novel.
(all information regarding the seven point story structure was copy and pasted directly from reedsy!)
i decided to fit all of them in one post instead of making it a two part post.
i hope you all enjoy this post and feel free to comment or reblog which structure you use the most, or if you have your own you prefer to use! please share with me!
if you find this useful feel free to reblog on instagram and tag me at perpetualstories
Follow my tumblr and instagram for more writing and grammar tips and more!
(via chounemui)
So very rarely do i post but this is making me crazy!
My Mom Loves all things fantasy and S-Fi and and thinks it is so totally awesome that I am a Dungeon Master.
I have asked her multiple time if she wanted to play but she always comes up with some excuse to not play but will sit nearby fascinated by the game.
She finally admitted to me today that she thinks that at 57 she is “Too Old” to play even though she loves it.
PLEASE RE-BLOG THIS AS MANY TIME AS POSSIBLE TO HELP ME PROVE TO HER THAT SHE IS ALLOWED TO PLAY NO MATTER HER AGE!!!
A quick little something I knocked together, the patented tragic backstory generator ™ is the easiest way to give your character a mythically horrible origin.
(actual tragedy may vary, results are final and non-negotiable, i am not responsible for any tears you may shed while imagining the sad life your character must have led up to this point)
- Imprint - the soulmate’s touch will leave an imprint on their skin, aka Destiel ‘grabbed you tight’
- Sense8 - being telepathically connected to your soulmate no matter where in the world they are (and speaking and understanding their language)
- Markings - a soulmate mark that only the soulmates have in common
- Platonic soulmates - there are different types of soulmates, some are romantic, some are platonic, some are familial (x)
- Tattoo - when they reach a certain age, a tattoo shows up on their bodies that they have in common
- Eye-colour - only being able to see everything in the colour of their soulmate’s eyes
- Grey to multi-coloured - only being able to see grey until they meet their soulmate
- Sharing injuries - receiving the same injuries (to a lesser extent) that their soulmate suffers from
- Empathy - sharing the same emotions as their soulmate when they are close by
- Names - their soulmate’s name is written on their body (maybe only initials)
- First Word - the first word/sentence they hear their soulmate say is written on their body
- Timer - everyone has a timer that’s counting down till they meet their soulmate
- Dreamy - seeing their soulmate’s dreams or being able to communicate with them in their dreams
- Biggest secret - everyone knows their soulmate’s biggest secret (even if it’s from the future)
- No harm done - soulmates are not able to hurt each other physically
- Sharing songs - being able to share songs with their soulmate in their heads
- Clock - everyone has a clock that shows the time zone their soulmate is in
- Taste - only being able to taste anything after meeting their soulmate
- Smell - being able to smell what their soulmate is smelling
- Danger alert - people can feel when their soulmate is in danger
- Tell no lie - it’s impossible to lie to your soulmate
- Voice in their head - the voice in their head is their soulmate’s voice
- Sharing birthdays - soulmates are born on the same day, share the first breath with each other
- Tugging - being able to feel a tug in the direction of your soulmate if they are feeling a strong emotion
- Different soulmates - people are not necessarily their soulmate’s soulmate
Specific scenarios:
- First Word = the sentence that they will hear their soulmate say, is a very common saying or a catchphrase from a TV show
- Sharing injuries = people hurting themselves in unique ways to find their soulmate is getting out of hand
- Soulmate Trip = people are going on trips as soon as they are 18 to find their soulmate
- TV shows/social media = it’s pretty popular to watch how people try to find their soulmates
- Tell no lie = the soulmates meet in a situation where it’s very important to lie to each other
- Shamefulness = their soulmate bond is not being seen as appropriate, for whatever reason
- Defiance = not wanting to let fate run their lives, some people actively try to avoid meeting their soulmates
- Sharing songs = they keep hearing songs that they can’t find on the internet, finally realizing that they are their soulmate’s own, unpublished songs
- Sharing songs = they keep hearing songs that only become famous months later, finally realizing that their soulmate is involved in producing those popular songs
- Danger alert = their soulmate is constantly in danger and as soon as they meet, they will have a word with them for worrying them so much
I hope you all enjoy the AU ideas :)
If you like my blog and want to support me, you can buy me a coffee! 🥰
- Person A is feeling down and Person B does not like to see them this way, so they start to bring them food, a nice cup of tea and their favourite blanket.
- Person A does not want to be alone right now, but they’re struggling with telling Person B that.
- They haven’t seen each other in a long time, but Person A realizes they are still Person B’s emergency contact, when they get a call from the hospital.
- Person A is having a panic attack and they desperately try to hide it, but Person B sees right through them and knows the right thing to do to calm A down.
- Person A is sick and when they don’t answer their phone, Person B shows up at their front door with a concerned look and some soup.
- After an emotionally and physically draining case at work, Person A wants to keep Person B close by, so that they can be there if Person B has a breakdown.
- Person A is not the kind of person who goes to a friend to ask for help, but Person B knows them well enough to understand when the help is needed.
- Person A knows that Person B will need more help, when they are ready for it, but for now they hope that holding them tightly and talking to them softly is a good start in the right direction
- Person A got into a fight, even though Person B told them not to do it, but Person B still takes care of Person A afterwards.
- Person A gets woken up by a scream and they quickly realize that Person B must be having a nightmare. They slowly wake them up, so they don’t get more scared and stay awake with them for as long as they need it.
If you like my blog and want to support me, you can buy me a coffee! 🥰